My husband and my 7 year old son bond over the Lego Wii games, but until Blue World, there was no Wii game that my son and I really liked to play together. I have to say that this game gave us some really wonderful moments together. It held both of our interest and was such a peaceful experience that I was sad when we completed the story. I'd love a Part II!Here are some of the best features of the game:--It is visually and musically beautiful. While playing, instead of feeling stressed, most of the time you feel immersed in a peaceful, meditative environment with lovely music. It feels relaxing to play and really is escapist in the best sense of the term.--That said, there is still adventure! and goals! and puzzles to solve! I wouldn't have liked it without those features. Some of the adventure comes from encounters with unfriendly sea creatures, like sharks, and even some whales. My son got scared by the sharks for a bit, but not enough to stop playing. The puzzles are challenging, but only one really got us stumped, at that was at the end. (And, thanks to "cheat sheet" websites, we eventually figured it out.) The story is fascinating and cohesive. The puzzles are thoughtful and lead you to deeper challenges. There are no silly "mini games," just various encounters with sea creatures and sunken ruins and treasure.--There are a lot of interesting diversions to engage in when you feel like you have time to explore. And these times of exploration do not go unrewarded. You get extra money for exploring the uncharted areas of the map, and you also get money from finding sunken treasure. That alone was very entertaining for my son as you never know whether the round box-like object you found is a gold ingot or a useless box. You can spend your money on either buying cool equipment, some of which adds to your diving skill, adding objects to the island, or on building your own coral reef. Though I wasn't a huge fan of the reef aspect, my son really enjoyed building his and trying to entice more and more fish to visit. He also loved reading about every creature we encountered, and the game really increased his understanding of sea life more than any book he has read. Ah, if all learning could be this entrancing.--Entrancing is a great word for my overall summation of this game. I had a visceral, positive, even transcendent experience at times while playing the game. It takes patience, but after a while, you come to some stunning places, with Enya-like music and a soaring soprano voice that just is sublime. I may start over and play this again just for the experience.--There are no super tricky puzzles or other really frustrating things that happen. If you lose air, you return to the boat. Your character does not "die," and there is nothing objectionable in the entire story, except for a few mean goblin sharks down the road, who just add to the thrill.The one "con" to this game, and I'm stretching here, is that I would have liked to be able to DO something with more of the items that I bought. Decorating the island is fun, and it would have been nice to do more of that while interacting with the items. As an example, if you buy a hammock, you can go lie down in it. It does nothing to advance the story, but it just feels so peaceful to watch the sun set. More things like this would have been nice. Instead, some objects are not usable, and some just sit there (Tiki pole!).Some reviewers have complained about having to read the dialogue instead of hearing the characters speak, but I think this added to the peacefulness of the experience. The only sound most of the time is the steady breathing of your scuba diver, with a backdrop of music that fades in and out depending upon what adventures await around the next corner. No chattering, no noise. Sweet!I love, love, love this game! We must have 20 Wii games, and none holds a candle to this one. Developers, take heed! Not all of us want shoot 'em up games. Some of us want to be entranced with good stories and great production.